using System;
using System.Collections.Generic;
using System.Text;
using MoEngine;
using Microsoft.Xna.Framework.Graphics;

namespace MoGameLib
{
	public static class DamageTypes
	{
		static DamageType m_Void;
		public static DamageType Void
		{
			get { return m_Void; }
		}

		static DamageType m_SuperSlash;
		public static DamageType SuperSlash
		{
			get { return m_SuperSlash; }
		}
	
		public static void CreateDamageTypes()
		{
			m_Void = new DamageType();
			m_Void.ImpactVFX = new AnimTemplate(Core.Content.Load<Texture2D>("Images/Battle/Damage/Sword1"), 5, 2, 4);

			m_SuperSlash = new DamageType();
			m_SuperSlash.ImpactVFX = new AnimTemplate(Core.Content.Load<Texture2D>("Images/Battle/Damage/Attack1"), 3, 1, 0);
		}
	}
}
